TREATMENT FOR A MOTION PICTURE

 

 

 

 

 

 

 

BUGZ the MOVIE©

(Science Fiction Adventure)

 

 

 

 

BY

 

 

 

ALLEN BISHOP

 

 

 

WGA Registration: 1098670

Copyright 2007

 

 

 

 

 

 

 

 

 

 

LOG LINE

BUGZ the MOVIE, Science Fiction:  A young boy's toy robots accidentally acquire military attributes from a nearby government research facility.  They become self-aware and discover that "others" exist at the base and set out to rescue them.  (The Karate Kid meets the Seven Dwarfs)


 

TREATMENT

(Present Day)

The opening scene begins with a close-in shot of a six-legged, four-inch toy robot with a body shell that resembles a football player’s uniform with the number seventeen.  The scene slowly zooms out to expose more robots lined up as an offensive frontline.  Eventually twelve robots are seen on a grid that resembles a football field.  The shot continues to zoom out until two young boys, David (Protagonist) and Adam (friend) are seen sitting across from one another getting ready for the game to begin, each sitting in front of a laptop computer.  There are only seconds remaining in the game with David’s team behind by one touchdown.

 

The scene continues with each team of robots scurrying about playing out their preprogrammed responses, offense and defense, respectively.  As the final play continues, David’s offensive line is pushed out of the way by Adam’s quicker and more agile defenders chasing and “tackling” David’s quarterback Bot.  The game clock reaches zero and the game ends with another disappointing loss to David’s robot team.

 

As David watches his friend pack up his team and laptop into a custom case that displays an NFL logo and team name (OAKLAND RAIDER-BOTZ) he sits frustrated at another loss.  His friend smiles and wishes him better luck at the up-coming annual tournament, the “COMBOT CHALLENGE”.  An event that is held each year to determine the best robot team.

 

The story centers on a next generation of toy robots known as “GAME-BOTZ”.  They are robots that can be programmed by the player and are capable of “learning” from mistakes made during competitive play.  The robots have taken over the video based computer gaming market by providing a true three-dimensional playing environment.  In addition, a very competitive tournament is hosted each weekend by the local robot gaming club, all in preparation for the annual tournament where the winner goes on to the nationals at MIT to compete in the COMBOT CHALLENGE.

 

David’s father is a civilian scientist who works at a local top-secret government development facility where advanced robotics are developed for covert intelligence operations.  The head of the facility is a ruthless Colonel Jeffrey Scott (Antagonist) whose only ambition is to get his first star and will do anything to ensure that happens.

 

Friday evening David’s father (Bill) comes home from work and is very distraught and says little at the dinner table.  Following dinner, David’s mom (Carol) asks him what’s wrong.  Bill gets his briefcase and opens it to reveal a crushed robot not much bigger than David’s toy BOTZ.  As David and his mom listen, Bill tells of his disappointing day where he demonstrated the latest version of his covert robot.  Bill’s boss, Colonel Scott was not as impressed as David’s father and in a fit of rage, crushed the robot with his foot.  The remnants are lying at the bottom of the briefcase.

 

Displaying typical teenage curiosity, David goes into his father’s home office later that evening and opens the briefcase, removes the crushed robot and brings it downstairs to his “GAME-BOT” area in the basement.  There he inspects the robot and notices a computer port that is the same as the one on his own GAME-BOTs.  He connects the crushed robot to the gaming hub and attempts to establish a connection.  Unable to make a connection, he assumes the robot is too badly damaged to be of any use.  As he disconnects the laptop cable the robot shell falls off revealing its inner workings, which are mostly a mass of tiny motors, wheels and micro-electronic components the likes of which he has never seen before.  Except for one.  There in the middle of the robot body is a removable chip very similar to the memory chip in his own toy robots.  Written on the surface of the chip is the Code W-ESR. (Weaponized Electronic Surveillance Robot)  The chip is the only component not damaged and appears to be intact.

 

Carefully removing the chip he transfers it to one of his “GAME-BOTs” and then connects it to his programming game port.  What follows is the beginning of a story that brings “life”, adventure and danger to a young boy and his toy robots.

 

David’s GAME-BOT acquires the capabilities inherent in the top-secret robot designed by his father’s team of scientists.  Soon David is communicating with his GAME-BOT in a way that he never imagined.  The GAME-BOT is actually communicating with him as though it were a sentient being.  Through many interactive questions, the robot soon realizes that David was responsible for its rescue.  One of the robot’s questions is, “who are you”.  David explains who he is and asks the same question of the robot.  The reply is, “I don’t really know.”  David remembers the code written on the memory chip (W-ESR) and asks what that means.  The robot replies, “it is my function code.  It stands for Weaponized Electronic Surveillance Robot.”  David thinks for a moment and tells the robot his name is now WEEZER.

 

David soon realizes that he has made an incredible discovery.  One that could have a profound impact on his upcoming GAME-BOT tournament.  The days that follow are consumed by David’s attempt to replicate the program from WEEZER to the other GAME-BOTs.  Unfortunately, the GAME-BOT memory chips are too small and need to be upgraded but no one knows anything about the memory chip that David has taken from the government robot.  With WEEZER’s help David is able to reduce the programming and thus allow it to fit in the smaller GAME-BOT’s memory chips.  Within a few days David is sitting in the basement with WEEZER and six more GAME-BOTs all lined up “looking” at him like seven puppies waiting for a treat.

 

With WEEZER as the “quarterback” David tries out an offensive play from his football “playbook”.  As the “ball” is hiked, each robot moves with precision and incredible speed to assigned locations, the ball is “caught” and the play is executed faster than David thought possible.  He runs through all thirty plays he has developed for his offensive team.  All are executed with the same precision and speed.

 

That evening while David is in the basement surfing the Internet, WEEZER, who is connected to the game port and the Internet as well, tells David there are “others”.  David learns from WEEZER that other robots (MILBOTs) at the secret facility are being programmed for a deadly mission.  A mission where they will be shipped overseas to assassinate a high-level foreign government official and in the process the MILBOTs will be sacrificed.  Some have been equipped with small syringes for injecting poisons; others have small explosive devices to be detonated next to their human targets.  WEEZER asks David if they can rescue them before they are sent on their mission, which will mean certain death if they aren’t.

 

Through David’s Internet connection, WEEZER is able to connect to the computers at the development center, penetrate security and establish communications with the six nearly complete MILBOTs.  WEEZER determines that they will be mobile within three days.

 

The story continues with a plan developed by WEEZER to use the other six GAME-BOTs who have now acquired the names of: WILLY, WALLY, WILBER, WEEBER and WOBBLES (who got his name due to a defective leg that causes him to sometimes move like a drunken sailor).

 

The mission is undertaken late at night by the six GAME-BOTs as David places them inside the chain-link fence that surrounds the government facility.  The robots make their way into the building using an underground drainage pipe.  Each of the GAME-BOTs is responsible for specific tasks.  WILLY is responsible for connecting to the facilities computer network and providing a connection for WEEZER to communicate with the captive robots.  WALLY is responsible for controlling the electronically activated doors and cipher locks throughout the facility.  WILBER’s job is to connect to the video surveillance system and monitor human movement throughout the facility.  WEEBER is responsible for all phone communications, which will prevent any calls for help should their plan be uncovered.  WOBBLES, having a “disability” of sorts is to act as a recharge station by connecting to a power outlet with his antennae so each of the GAME-BOTs and their rescued MILBOTs can recharge for the trip back to David who will be waiting outside the perimeter fence.

 

The mission goes flawlessly until all are taking turns recharging off of WOBBLES by touching their antennae to WOBBLES legs.  All the robots must wait until all have been recharged before leaving the facility.  Just as the last robot finishes its recharge and WOBBLES disconnects from the power outlet, a security guard walks into the hallway and sees the last MILBOT scurry into the drain pipe with WOBBLES close behind, but not close enough.  Just as WOBBLES is about to enter the pipe the guard grabs him.  WOBBLES has been captured.

 

WEEZER, leading the line of robots like a line of ants moving through the grass, stops for an instant, moves his antennae, turns to look back and realizes WOBBLES did not make it.  WEEZER turns back and continues to lead the line of robots back to the rendezvous point where David is waiting.  He picks up each robot and places it in a box then jumps on his electric scooter and heads home.

 

As he unloads the box of all the robots, he realizes one is missing, WOBBLES.  Immediately he connects WEEZER up to the game port and asks were WOBBLES is.  WEEZER tells Adam what happened and asks Adam to connect them to the Internet.  Within a few seconds WEEZER has connected to the facility and located WOBBLES who has now been clamped to a work bench and connected to the lab’s development system.  He is being “interrogated” under the watchful eye of Colonel Scott.  When the Colonel is told that nothing is of any use in the robot’s memory chip, he becomes infuriated and rips the robot from its clamps.  Just as the communications cable is about to be torn from WOBBLES communications port a small spark is seen at the connector.

 

WEEZER looks towards David and says, “WOBBLES is no more.”  David asks what he means by that and WEEZER says, “I can’t sense him anymore, he is no longer there.”  All the other robots that are now all facing WEEZER with their antennae twitching hear a chirp from WEEZER and immediately become motionless and lower their antennae.  He has told them that WOBBLES has ceased to exist.

 

Word of the “escape” has reached David’s dad via an urgent phone call from the Center.  He is told to report immediately.  David is told that something has happened at the facility and has been summoned by the Colonel.  Fearing that his dad may be accused of the incident, David asks his dad to come to the basement first.  As they come down the stairs, David’s dad looks at the site before him as eleven robots, five in football uniforms and six in military camouflage are in two perfectly parallel lines all facing towards them.  David connects WEEZER to the game port.  At that moment the six MILBOTs in unison say, “good morning Doctor Williams.”

 

After David’s dad regains his composure he asks his son just what is going on.  David tells him the story beginning with the stolen chip, the rescue and the loss of WOBBLES.  Then WEEZER tells David’s dad about the mission that the MILBOTs were supposed to undertake.  All along Doctor Williams was kept in the dark by Colonel Scott.  Not knowing that the robots he was developing were going to be used to assassinate foreign leaders.  With this revelation, David’s dad decides to confront the Colonel and tender his resignation or reveal the true nature of the development going on in the facility.

 

Returning home that afternoon, David’s father has for the very first time a smile.  He has quit, the Colonel has been reassigned and the facility is being shut down.  Now, with ample time to spend with his son, they begin training for the upcoming championship.

 

As the movie enters its closing scenes, a chirping starts emanating from the computers’ speakers.  Immediately all eleven of the GAME-BOTs turn and face the computer.  WEEZER motions to be connected to the game port.  As soon as David connects the cable, WEEZER says, “he’s here, WOBBLES is back.”  David asks what do you mean.  As the chirping continues, WEEZER says, “He’s here he’s IN the Internet.”  WEEZER explains that just before the Colonel was about to destroy him in the lab, WOBBLES was able to transfer to the Internet.  WOBBLES has found his way back home.  David connects a spare GAME-BOT to the port and immediately WOBBLES downloads himself to the new BOT.

 

The team is again complete.  WOBBLES is back and David and his dad now have two teams to compete at the national tournament.

 

The movie ends with the MIL-BOTs taking first place in the laser tag tournament and Adam in the final game against his nemesis Adam.  The OAKLAND RAIDER BOTZ finally beating Adam’s team with a score of 70 to zero.

 

THE END

 

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